Note: Due to changes to our DXGI implementation, older versions of vkd3d-proton (prior to 2.8) will no longer work with this version of DXVK.Ī Vulkan 1.3 capable driver and wine version are required to run this version of DXVK. This change will only affect users who manually install DXVK into a wine prefix, rather than using it through Proton or Lutris. Note: The setup script setup_dxvk.sh was no longer deemed useful and got removed. Supreme Commander: Forged Alliance: Fixed a crash after loading ( #3058, PR #3060). Sonic Frontiers: Worked around a game bug that would cause shadows to flicker when GPU-bound.Sekiro: Shadows Die Twice: Fixed stuttering issues on Nvidia GPUs.Saints Row: The Third: Fixed a severe performance issue with rain when using the D3D9 renderer.Resident Evil 4 HD: Fixed invalid Vulkan usage causing a GPU hang on RADV.Gujian 3: Fixed rendering issues on some GPUs.Cardfight!! Vanguard: Fixed rendering (PR #3068).Battlefield: Bad Company 2: Fixed flickering ( #3078, PR #3079).Ashes of the Singularity: Fixed performance regression caused by suboptimal descriptor set allocation.This change mostly affects D3D9 games on systems with EXT_graphics_pipeline_library support. The state cache file will now only be created when the first pipeline is written to it, in order to avoid empty cache files.Note that this change does not affect initial shader compiling, as finishing that quickly is crucial to avoid stutter. This may result in a smoother gameplay experience on some systems. Fewer threads will be used to perform background optimization of graphics pipeines.Worked around a bug in AMD's Windows driver as well as AMDVLK that would cause numerous games to crash since DXVK 2.0.Note that this change will break Red Dead Redemption 2 with dxvk-nvapi prior to this commit: ac00a42 Note that this fix does not apply to Windows as it was achieved by loading winevulkan.dll directly instead of the actual Vulkan loader. Worked around an issue with the Uplay overlay being stuck on screen.
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